AI Insights · Timothy · January 2022
Top 5 Basketball Games in Russia Q4 2021: Performance Overview
In Q4 2021, the top 5 basketball games on a unified platform in Russia showed varied performance trends in weekly downloads, revenue, and active users. Explore the detailed insights from Sensor Tower.
In the fourth quarter of 2021, the top basketball games in Russia displayed a range of performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Basketball Arena - Sports Game saw a notable fluctuation in weekly revenue, peaking at approximately $5.4K in mid-October before declining to around $813 by the end of December. The game's weekly downloads spiked to 120.6K in mid-October but gradually decreased to 13.4K by the last week of December. Active users followed a similar trend, starting strong at 26.3K in late September and peaking at 46.2K in late October, before settling at 28.9K by the end of the year.
NBA LIVE Mobile Basketball experienced a steady increase in weekly revenue, reaching approximately $3.1K by mid-December. Weekly downloads were consistent, with a peak of 18.7K in late October and a slight decline to 12.2K by the end of December. The game maintained a robust active user base, starting at 139.5K in late September and peaking at 194.2K in late October, with a slight decrease to 174.3K by year-end.
Hooper Hooper showed a significant drop in weekly downloads, from 47.8K in early October to just 3.9K by early November. Active users mirrored this trend, starting at 53.7K in early October and declining to 779 by the end of December.
Basketball Stars™: Multiplayer had a modest increase in weekly revenue, reaching around $565 in the week leading up to Christmas. Weekly downloads saw a peak of 11.4K in late November, with active users peaking at 30.9K in early December and maintaining a similar level through the end of the year.
Extreme Basketball had a notable increase in weekly downloads, peaking at 26.3K in mid-November before tapering off to 4.4K by the end of December. Active users followed a similar trend, peaking at 32.5K in late November and decreasing to 7.3K by year-end.
For more detailed insights and data, visit Sensor Tower.